Thursday, November 27, 2008

Game Art Stuffs

Graphics are the most important selling feature of a game
It's easier to market and successfully sell a game with good graphics, although long term sustained sales are usually dependent on the actual gameplay.
Visuals are a strong marketing tool
Note that graphics are SECONDARY to a good story and a fun game.
**

Consider NEWTON'S LAWS OF MOTION
- Every object has mass and will remain at its natural state of inertia unless a force is applied to move it.
- The greater an object's mass, the greater the force that it is required to move it
- Once and object is moving, it tends to keep on moving unless it is stopped by another object, or unless it is gradually brought to a halt by friction
In other words, artists must be able to portray the effects of weight and motion on their creations

*Overlapping Action*
    Break down the action of anything into two parts: starting and stopping. Issue: not all parts stop at the same time. (example of jumping girl wearing a skirt) EACH PART WILL FINALLY COME TO REST AT DIFFERENT TIMES
    feet on the ground -> body recoil -> hair + clothes settling
*Overshoot*
    Objects generally overshoot their mark before settling back into their final position.
    ex: bouncing
*Follow Through*
    Allow carry through of movement
    ex: golf: you don't stop your arm movement at exact point of impact with the golf club to the golf ball
*Squash and Stretch*
    Rubbery, elastic quality in movement
    Animation is the art of exxaggerating movement for dramatic and comic effect
    When an object hits something, it squashes. When it rises, it stretches
*Slow-in and Slow-out*
    Objects don't begin moving at full speed
    Concept of acceleration
    Consider gravity acting on the object
    Consider what feels natural on a specific object (i.e. you don't have to do this with everything)
    Not advisable for sharp movements
*Moving in Arcs*
    Parabolic curves
    i.e. throwing a ball -> there is a curvature
*Anticipation*
    To maximize the drama or comic effect, it's important to signal the audience that something is about to happen before it actually does happen
    ex: Jumping: get into a jumping position first before jumping
*Takes and Double Takes*
    take: reaction to a certain event
    ex:    Holding a hot surface
        holds (does not notice) -> looks -> bug eyes (reaction) -> action of response to the predicament (screams in pain)
    double take: two takes/ two looks; does not quite register the situation
    ex:    Sees beautiful girl.
        girl walks by (character sees but does not pay a lot of heed) -> exclamation -> action of response (looks back at the girl)
*Holds*
    Deliberate pauses in an action from dramatic effect
    Beware: Do NOT leave characters in a static position without even an eye blink or shift in position
*Force and Drag*
    Object connected to other objects via certain points
    ex: arms and legs
*Staging and Posing*
    Choreographing characters' actions so that their meaning is immediately clear to the viewer
    Guidelines from Larry Lauria (Disney animator)
    1. Posing involves mainly the key poses
    2. Exaggerate the line of action
    3. Look for strong silhouettes which express emotion
    4. Really push your drawings
    5. Look for secondary body elements to assist your posing (hair, hands, clothes, feet, etc)
*Straing Ahead Animation*
    Continued drawing from one pose to the desired pose
    Less advisable than pose to pose

Responive Objects
Rollovers: Changes when the cursor eters the "hotspot" that the object makes in the screen display
Buttons:    Must be CLEARLY DISTINGUISHED

GIF Animations
    Can be continuous or loops only once
    256 colors (8-bit depth)
    A form of image-flipping animation where one image overlays another in turn
    Individual frames are displayed sequentially to create the illusion of movement

GAME ANIMATION
Programmer-Animated Objects VS Artist Animated Objects
    Why some of the animation must be done by the programmer
    - Aesthetic purposes
    - Memory conservation / Optimization
    Where do the actual animators come in?
    - Aids the programmer on how the animation for a specific object should be
    - Scripted animation (explosions, facial deformations, etc)
    - Bones

POSITIONS IN THE INDUSTRY
*Art/Creative Director*
    Highest position an artist can hold
    Final say on all artwork
    Allocation of artists to specific games
    Hiring or new artists
    Main art contact
    Decides what software to use/purchase
    Coordination with game designers
    Answers directly to the Managing Director
*Lead Artist*
    In-charge of all art staff on a specific project
    Deals with tasking
    Oversees quality
    Supports his underlings
*FMV/Cinematic Artist*
    Creates CG animation sequences; rendered or in-game cutscenes
    What you need to know: animation, high detail modeling, texturing, lighting, rendering, compositing, editing, character design, storyboarding, conceptual work
*Lead Animator/Animator*
    Specialize in creating lifelike, believable animations
    Basically does what a lead artist does, but concentrates on animation
    Note: good animators are VERY RARE
*3D Modeler*
    Does 3D modeling
    Note: Good 3D modelers know how to make the most from the least when it comes to TIGHT POLYGON BUDGETS
*Texture Artist*
    Works with the 3D modeler
    Needs an eye for detail
    Must be capable of creating seamless textures
*Concept Artist*
    Skilled in traditional art
    Works closely with the game designer
    Note: Usually only large developers have dedicated concept artists
*Level Designer/Mapper*
    Creates levels or environments in the game
    Note: A number of architects are being hired for this position
***

What must you consider?
- Art Constraints
    Is this doable? (can I model this many? this complex?)
    What type of art is needed? Is it 2D? 2.5D? 3D? Pixel art? Vector art?
    Channel?: RGB? CMYK? Grayscale?
    Size?: 300dpi? 800x600?
    Is it too colorful? too dull?
- Theme
    Specific color schemes?: Lots of green? No red?
    What is the essence of this thing? Key features? Is it dark? Is it bloody? Is it silly? Is it insane?
- Platform
-Type of Game
- Audience
    Who will play this game?
    What does the target audience want to see in the game? What would appeal most to them?
- Consistency
- Engine/System Constraints
    File Types? Should I use PNG instead of BMP?
    Think in the programmer's perspective
        programmer + artist coordination
        more successful game artists are not necessarily those who are very, very good, but those who can work well with the programmer (quoted from Anino)
- Scale of the Game
- Time
Be REALISTIC in a sense that an artist should know what he or she can do and finish given the specifications

Tips and Tricks
- Ripping animation from videos/pictures
- Bones
...dadagdagan pa ^_^

Monday, November 17, 2008

HELLOW

ATLANTIC

TEXT TEXT TEXT

Flickr Tags:

OR

Sunday, November 16, 2008

All I need for Christmas…

It’s nearing Christmas so I’m posting my wish list for the people who love me and can’t decide what to give me! Haha! YOU KNOW WHO YOU PEOPLE ARE!!!! Oh and I’m hoping that I’m still credible for that Santa bit since my little sister still doesn’t know that Santa ain’t real. Sorry for all the little kiddies who read that.

Aaaaanywhooooooo……I want theeeeeeeeeese!!!:

1275white1 020805-033-020-1 

1001167 1001167-2

Buy me this bunny dress and I will love you forever!!!!

1000279 LK4784_3_white

m0041a0 YT0011aa MM373

OMG they have something like this in Zara but there was no SMALL size!!! Arg!!! I was so ready to buy it ;_;

I stole the pics from eBay so yeah, all of that’s a product of my online window shopping. There are more but these are the ones that I really want. YES I AM VAIN!

Here are the other things I want:

  1. A DRESS
  2. Soul Calibur IV for PS3
  3. A PS3 controller
  4. Guitar Hero 3 + matching guitar
  5. A super powerful computer
  6. ORIGINAL software for graphic artists
    • Adobe CS4 Creative Suite
    • Maya
    • 3D Studio Max
    • Cinema 4D
    • Painter
    • Z-brush
    • Particle Illusion
  7. Acrylics
  8. Ribbons (yes, ribbons)
  9. Bead Earrings and Bracelets
  10. An X-Box for the game lab ^_^
  11. Bleach episodes from the first season to the latest
  12. Book: American Caeser (It’s a book about McArthur. I want it because my grandpa’s in the book ^_^ Yaye lolo!)
  13. Marbles
  14. Plywood
  15. An electric saw
  16. Pure white curtains
  17. Pure white/pure, deep red sheets and pillow cases. I don’t want any embroiders
  18. Pure white/deep red/black throw pillows. No embroideries please
  19. A red lamp/oriental looking lamp
  20. External hard disk
  21. A red mini skirt
  22. QUALITY stockings (white/black)
  23. Miniature swords ^^
  24. A dagger
  25. Tulips (I don’t like roses)
  26. A Starbucks planner
  27. Almonds
  28. Walnuts
  29. Popcorn
  30. A laptop bag that doesn’t look like a laptop bag that can fit both my Vaio and my Intuos3
  31. Dinner at Italianni’s/Mezzaluna/Cyma.
  32. Raspberry Brownies
  33. Raspberries + Strawberries + Blackberries + Blueberries + Cherries + MANGOES
  34. Mango Jam ^_^
  35. Nai Cha
  36. Diamonds
  37. Truffles. Not the chocolates.
  38. See’s Chocolates
  39. Leonidas Chocolates
  40. Andes Chocolates
  41. A free trip to Milan + shopping money
  42. My own room in Gokongwei building
  43. 4.0 on all my subjects whether I’ve taken them or not ^_^
  44. Pete’s Clavinova
  45. The patience to read sheet music
  46. Christmas money + my inheritance
  47. A trained, male German Shepherd
  48. A house in Greenhills
  49. World peace!!!!!
  50. Spend Christmas night with Andrew ^_^
  51. Chainsaw
  52. Sprinklers
  53. Ivory chopsticks
  54. My own restaurant
  55. Cooking lessons
  56. A bonsai
  57. Shitake mushrooms
  58. A big ass lava lamp
  59. My own country
  60. The ability to fly
  61. Kurapika’s chains
  62. A lightsaber
  63. The plasma ball thingy (the one with the lightningy stuff inside)
  64. A room for my clothes
  65. Lord of the rings chess set
  66. Boots!!!!
  67. Fireworks
  68. Fireflies
  69. High socks
  70. A big ass train set
  71. Clay/Stone bricks
  72. French fries
  73. Hard Rock Cafe’s chef as my own personal chef
  74. Full treatment at Suriya Spa
  75. Lots of quality, glass beads
  76. Dark Tower comics
  77. Carving tools
  78. Sculpey
  79. Edible panties
  80. Shu Uemura make up
  81. Kiehl’s skin care products
  82. Microwave oven
  83. A ship in a bottle
  84. A whip
  85. In-line skates
  86. Miyavi
  87. Quality wigs
  88. 1000 paper cranes
  89. White wine
  90. Sea shells
  91. Fountain
  92. Moogle plush toy
  93. An instant cure for scoliosis
  94. Slaves
  95. A snowboarding trip
  96. Cordless earphones
  97. Zombie (cocktail)
  98. An eccentric, glass vase
  99. Decorative candles (red ^_^)
  100. A happy life

Blog Test

Ripped from whereisandreww.blogspot.com

Fresh from E3 2008, a teaser trailer for Marvel Ultimate Alliance 2: Fusion.

image

The story will be around the events regarding the Secret War event of Marvel up to Civil War. So meaning you can fight other heroes and maybe choose sides.
As the name implies, players can "fuse" powers from other superheroes together to create a hybrid ability. You can see an example of Iron Man and Invisible Woman performing the "fusion" in the video.
This game will be released for the next-gen consoles and the Nintendo DS sometime in 2009.

This is the video

This is a hyperlink:

 

This is a map

This is a tag:

Flickr Tags:

first post

test test. testing.